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Curriculum Vitae
Relevant Work Experience
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Since 02/2026 – Technical Designer (Working Student), Max Planck Institute for Human Development, Berlin
Development of gameplay, system, and engine-level components in Unreal Engine and Unity.
Design and implementation of technical art and design workflows (assets, systems, implementation).
Creation of modular experiences and systems.
Work with experimental technologies such as XR, VR, nDisplay, sensor systems, and simulators. -
10/2025–01/2026 – Technical Developer Intern, Max Planck Institute for Human Development, Berlin
Engine generalist for virtual prototypes in Unreal Engine 5 and Unity.
Integration of spatial audio in a wave field synthesis laboratory.
Research and prototyping with XR technologies, nDisplay, AR/VR, motion capture, and volumetric capture. -
03/2025–11/2025 – Game Designer (Working Student), University of Applied Sciences HTW Berlin
Development of game concepts for virtual and augmented reality.
Gamification of learning objectives and competencies in academic and research contexts. -
11/2022–10/2025 – Working Student (Academic Support), SRH Berlin University of Applied Sciences
Support in teaching, organization, and media production.
Creation and maintenance of digital content in an academic environment. -
09/2024–12/2024 – Student Research Assistant, “VR Sketching” Project, University of Applied Sciences HTW Berlin
Contribution to a scientific study on sketching and drawing in virtual 3D environments.
Development and evaluation of VR prototypes in Unity; analysis using Python and MeshLab.
Education
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Since 10/2023 – Bachelor of Arts in Game Design, University of Applied Sciences HTW Berlin
Focus areas: Game Design, UX, Technical Art, Sound Design, Unreal Engine, Unity, Level Design - 10/2022–09/2023 – Bachelor of Arts in Audio Design, SRH Berlin School of Popular Arts
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09/2018–07/2021 – Aircraft Electronics Technician (Apprenticeship)
Solid technical education in electrical engineering and systems engineering.